Restaurant Builder
A cooking simulator combined with restaurant renovation.
Examples of gameplay mechanics I implemented
Dishes Menu
Players could create custom recipes by choosing a dish blueprint and adding ingredients unlocked through gameplay. For example, a player might craft a burger with double meat or extra cheese. Each ingredient has its own statistics—enabling more nuanced taste profiles for customers (future, not implemented feature). When generating orders, the system randomly selects from these player-created recipes.
Cooking
The cooking system was simple yet fun. Through simple interactions, the player prepared dishes using recipes previously created in the Dishes Menu. Customers could order dishes for dine-in or takeaway, so the player had to place each dish in the appropriate container.